This isn't mentioned anywhere so I'll just put this here as big fat warning:.Of course, linking the triggers to celltriggers and map objects, again, is simpler in graphical view. Unlike in RA, the triggers are pretty much 100% human-readable. Though of course, placing down items and waypoints is also best done in the editor.īut, personally, I've always done scripting in TD manually, without the use of any graphical editor. Note that any part of the ini stuff can be edited manually in the ini file if it's too cumbersome in the editor you technically only need the editor for making the raw map terrain. The only way to get a loaded APC is to reinforce it through scripting. You can not place a loaded APC on the map.Specifically, it determines the top left corner cell of your camera's starting position. The "Home" waypoint determines what area of the map you are looking at when starting the mission.Also, make sure alliances are mutual set the same alliances on the Neutral player, otherwise you get civilians attacking you while you can't attack them. Generally, you'll want to ally Goodguy (GDI) with Neutral (civilians), especially on a GDI mission any civilian losses are counted as your losses when you're GDI. Alliances are an important part of the map settings.You absolutely need to leave that 1-cell border open for missions to work right. If the map dragging is too cumbersome on the editor, you can always just adjust it in the ini file afterwards, as detailed in the ccmanual.txt guide, by editing the X, Y, Width and Height.V19 and ARCO (oil truck at pump) are the only civilian buildings that can be used in all three TD theaters.On the note of desert civilian buildings, v37 is the Westwood Studios building ).All the Desert civilian buildings are missing from your list.For some reason the editor won't let you place v12-v18 as structures, though they do perfectly work in-game, and even have graphics for damaged states."v19 = Civilian Building" - v19 is the oil derrick.These maps won’t be recognized by the game. However most of the maps on this site have. Typically, Red Alert 2 is installed at one of the following locations:Ĭ:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer Red Alert(tm) II\RA2 To install maps you’ve found on this site you have to place the maps in the folder where Red Alert 2 is installed. map or the CnCNet client won’t recognize the map.ī) I don’t use the CnCNet client to play RA2 & YR mpr ending then you need to change it to. map ending ( file extension), those maps are ready to go. Place the map you’ve downloaded in the CUSTOM folder. Open that folder and inside you will find two more, one called CUSTOM and one called Yuri’s Revenge. In that folder you should find another folder called MAPS. Where is that? Well find your Red Alert installation. Lucky you! The steps are quite simple! You only need to extract the maps using winrar or any other tool and place the map in the custom maps folder. Well it depends:Ī) I use the CnCNet client to play RA2 & YR. You’ve successfully downloaded a map! Great! Now How to add a map to your Red Alert 2 and what to do with it to make it work. Red Alert 2 & Yuri’s Revenge how to add a map
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